Gunshine.net

Gunshine is an online game created in Finland with roleplaying and social features. Although the game is currently running in beta, it already contains lots of features, tons of missions and plenty of enjoyment.

I’m going to gather all the quests I personally encounter and share it with other players, both newcomers and more advanced players. The intention is to collect all available quests into a simple table, which should help during gameplay. All extra help is appreciated, and you can provide listing of quests either by e-mail or commenting into this article.

Disclaimer

The purpose of this article is to provide help for players who can’t find new missions to complete (which seems to be quite common case). This article is inofficial and doesn’t contain any strategic advices.

Notice that game is changing all the time since it’s in beta. There are new missions appearing while some of the older missions may disappear. Therefore this list can be outdated on some parts.

This article will constantly update when I receive new information of there is an update made on Gunshine itself.

Last update is made on 26th of May, 2011.

A big thanks for following contributors:

  • Nina (a3)

How to Read?

  • Name – the mission name,
  • Level – the level of enemies, or the area where mission is located,
  • Where to Get – the area where mission can be get,
  • XP – the experience gained after completing the mission,
  • Money – the money gained after completing the mission.

Table of Quests / Missions on Dawnbreak City

NameLevelWhere to GetXPMoney
Welcome to the World of Tomorrow1Immigration Center128
Through the Looking Glass1Immigration Center128
Follow the Yellow Brick Road1Immigration Center116
Jailbreak Time1Immigration Center128
Mercenaries Are Your Best Friend1Immigration Center6024
The Great Escape1Immigration Center6024
Keep On Running!2Immigration Center6024
You’re Gonna Be Okay2Wetlands6536
Meet Lemmy3Wetlands128
Brutal Security3Pipe square6024
Police Truck3Pipe square6024
Zero Tolerance3Pipe square2560
Grim Gonzales (Group)3Drug Farm13060
Drug Bust4Pipe square128
Gasoline Order4Drug Farm6024
Drugs, Up in Smoke4Drug Farm6024
Rebel, Rebel4Drug Farm128
Help Cyril4Rebel Camp1414
Credibility is Everything4Rebel Camp1312
Supplies Are Your Friend4Rebel Camp1350
Don’t Keep Him Waiting4Rebel Camp1375
Get To Da Choppa!4Rebel Camp7042
Repel the Raiders4Rebel Camp7042
A Friend in Need4Rebel Camp1414
On the Waterfront, pt. 14Malloy Waterfront6536
On the Waterfront, pt. 24Malloy Waterfront6536
Fire, Water, Burn4Malloy Waterfront6536
Big Yellow Taxi5Malloy Waterfront1518
Go Boy, Fetch!5Northern Warehouse1518
A Life for Life5Northern Warehouse7554
C’Mon, Hurry Up Already!5Northern Warehouse1518
Bang Up Job5Northern Warehouse1518
Playing it Safe5Northern Warehouse1518
Am I Bugging You?5Southern Warehouse6536
Hone Your Skills5Southern Warehouse1312
Just a Small Favor5Southern Warehouse7042
Meet Kaylee5Northern Warehouse1518
Meet the Boss5Northern Warehouse1518
Bullet-Tooth (Group)5Pirate Bay14070
Meet Mick5Pirate Bay1312
Report to Holden5Constr. Site West8060
NameLevelWhere to GetXPMoney
Meet Lloyd6Drug Farm1516
My Go-to Girl6Pirate Bay1620
Escort Mech6Novelle Forest7548
Winners Don’t Do W.U.Z.Z6Pirate Bay7042
A Damsel in Distress6Pirate Bay7042
Burning Down the House6Northern Warehouse7554
A Moment’s Respite6Pirate Bay7554
Manna From Heaven6Pirate Bay7554
Get Rid of the Rivals6Pirate Bay8060
Saving Saffron6Pirate Bay8060
Where’s Wally?6Northern Warehouse1620
White Lies, Red Blood6Northern Warehouse8572
Confiscate This!6Container Storage8572
Talk to Rupert7Pirate Bay8060
Hostile Takeover7Constr. Site West8060
An Insidious Plan7Constr. Site West8060
Man the Machines7Constr. Site West8060
A Dog as a Courier? …7Northern Warehouse8060
Raiding the Drug Lab (Group)7Northern Warehouse190150
Meet Mal7Container Storage1620
Drugs, Dogs and Depots7Import Area8572
Blood and Fire7Pirate Bay8572
The Tankinator (Group)8Pirate Bay170120
I’m Afraid I Was Very … (Group)8Northern Warehouse190150
If You Have a Plan …8Import Area6050
Be Prepared9Pirate Bay9078
Whack-a-Mole10Abyssos Eastern Entrance9590
Documents for Davey10Panacea Health Station1930
Report to Davey10Abyssos Eastern Entrance1930
Someone’s Treasure …10Panacea Health Station1930
Pest Control10Panacea Health Station9590
A Trojan Tractor10Panacea Health Station10096
A Trojan Backfire10Panacea Health Station10096
Security Does Not Equal Safety10Panacea Health Station125144
Gas Panic10Abyssos Truck H.105108
The Soulless (Group)10Panacea Health Station200160
I’ll Never Tell10Abyssos Field Office8560
NameLevelWhere to GetXPMoney
Gun Trouble11Abyssos Gas Refinery10096
Gutting the Guards11Abyssos Gas Refinery10096
Blackout11Abyssos Gas Refinery10578
Kick ‘Em When They’re Down11Plainview Oil Ref.10096
Insult to Injury11Plainview Oil Ref.10096
It IS Another Drill, Literally11Plainview Oil Ref.9060
Now That’s Just Mean!11Plainview Oil Ref.10072
You Are What You Eat11Abyssos Marketplace120132
Reporting for Duty12Panacea Health Station2032
The Drill Stops Here13Panacea Health Station105108
Powerful Mischief13Panacea Health Station105108
Fat Dog (Group)13Abyssos Truck H.220190
Getting Our Boys Out13Abyssos Truck H.105108
Who in the What Now?13Abyssos Truck H.105108
Making a Stand13Eastern Drilling Zone10096
Leave No Man Behind14Power Plant Entrance
Two Lil’ Hobos14Abyssos Truck H.105108
They Came From The Sewers14Abyssos Truck H.105108
Playing a Prank14Abyssos Marketplace120132
Labycollector14
Three Down, 100 to Go14Panacea Health Station10096
Raid the Nuthouse14Abyssos Truck H.2342
Paving the Way14Ratched Lane115126
Bulldozers Are Fragile Beings14Ratched Lane115126
Kill the Chief14Ratched Lane115126
Get Certified14Ratched Lane115126
Onward!14Ratched Lane2342
Clear Out All Hostiles14Bromden Park115126
Extra Guns, Extra Fun14Bromden Park115126
Kill the Alarms14Bromden Park115126
Asylum Awaits14Bromden Park2342
Clean Sweep15McMurphy Asylum120132
Inmate 673315McMurphy Asylum120132
Papillon15McMurphy Asylum120132
Drugs Don’t Work (Group)15McMurphy Asylum240220
Abyssos Did Indeed Gaze Back15Abyssos Offices120132
Duke of All Kinds of Hazards15Abyssos Truck H.2444
For a Few Dollars More (Group)15Abyssos Marketplace240220
Gaze Long Into Abyssos15Abyssos Offices120132
I Am in Disguise15Abyssos Marketplace2444
Peek Into Abyssos15Abyssos Offices120132
Stop the Press15Abyssos Marketplace240220
The Way of the Exploding Pig (Group)15Abyssos Marketplace240220
There is Only Flesh15Abyssos Marketplace120132
NameLevelWhere to GetXPMoney
Deal Breaker17Abyssos Marketplace130150
Oh, You Rascals!17Abyssos Marketplace135162
Bring it!18Abyssos Marketplace130150

Table of Quest / Missions on Islands

NameLevelWhere to GetXPMoney
Travel to Idas8Northern Warehouse1724
Travel to Argus10Northern Warehouse1930
Travel to Actor12Northern Warehouse2136
Travel to Castor14Northern Warehouse2342
Island Idas Missions8Idas Harbor8572
Island Argus Missions10Argus Harbor Square9590
Island Castor Missions14Castor Harbor Square115126
Island Medea Missions16Medea Harbor Square125144
Shadow Cities

Please notice this article is outdated, after the client and game mechanics were renewed on May 2011!

I strongly suggest reading STARTERS GUIDE at Shadow Cities forum instead of this article.

Shadow Cities is a location based MMORPG which was just released for iPhone and is currently in beta stage (available only in Finland).

In order to get you started, I decided to write this post. I’ve myself played only for two days, nearly as long as the game has been publicly available. So these advices are from newbie to newbie :). And it’s very possible some of these advices gets outdated in near future.

These advices are unofficial and made from personal perspective. By the way, I’m playing with character called “Macaco” for the Architects.

Last updated on 13th of Nov, 2010

Table of Contents

Read the Help Section

Shadow Cities has a brief and clear help section, which you really should read before starting your career as a mage. It can also be found online from Shadow Cities Help Section.

Seriously, read it.

About the Terminology

Teams
You’ll belong either on the Architects or the Animators. On daily basis, your side will mostly affect on how you’re able to travel (or warp) in your area without moving physically. On weekly basis, there are different kind of campaigns where both teams compete against each other.
Hitpoints
Mages don’t have hitpoints, only spirits do. This means neither you can’t get killed, nor can the other mages. Every time a mage is hit, he’ll lose (only) mana.
Mana
Whenever you want to do something cool, you’ll need mana for that.
Experience
In order to get on next level, you need to gain experience. The best way to gain experience is to kill spirits.
Spirits
Spirits are the non-player characters of the game, which you’ll hunt down and kill until your screen has a greasy Z figure on it. And then you’ll kill some more.
Energy
Energy can be considered as “experience points of the team”. It seems there will be different kind of contest every week between teams and the amount of collected energy is in important role. The main resource for energy are the dominators.
Warping
This is how you travel inside the game. Or of course you can travel physically, but by warping you’ll get to different places very quickly. Warping back and forth doesn’t consume any mana.
Buildings
There are different kind of buildings, and the dominators are the most important ones. These towers has several meanings which you can find out by reading through the help section.
Power
Power is needed in order to build specific type of buildings. Dominators are generating power, while other type of buildings are consuming it.
Energy Gateways
These are burning flames around the realm. They can be conquered by attaching dominators to them. They also can be bought with mana bottles, making the buyer as the Shadow lord of the realm (the close surroundings).

What is Mana?

On the bottom left corner of the main view, there’s a blue bottle and a tiny meter. This is your mana. Good thing to remember is that nearly every action requires mana in some way.

The meter will show much mana you’ve charged with, and the number above the bottle displays the amount of mana bottles. One bottle will recharge your mana completely. Full charge of mana will be enough for 3 – 4 war spells.

Mana bottles are also the currency in the Shadow Cities. This is quite important to realize. Don’t use bottles for recharging whenever you’ve time to wait. Mana will automatically regenerate, but the bottles won’t. Therefore it’s the best way just to wait for recharging. Trust me, you’ll eventually end up in a situation where you’ll curse yourself for spending mana bottles in vain.

There are three ways to gain more mana bottles: 1) buying them from App Store, 2) researching (see “What Are the Captured Spirits?”) and 3) by completing tasks (little yellow exclamation or question mark on bottom right of the screen).

How Do I Gain Experience?

The best way to gain experience is by killing spirits. There are different kind of spirits, but most of them are quite easy catches (Rank 1).

Spirits are flying around and will not attack you until you’ve first attacked them. You should definitely go after them whenever you’ve got enough mana to throw at least two war spells.

It’s not cool either to kill a spirit someone else is trying to kill. No matter if he’s an Architect or an Animator. The amount of experience is nothing compared the amount of disrespect you gain.

What Are the Captured Spirits?

After you kill a spirit, it’s captured. The list of captured spirits can be found by pressing the white Shadow Cities icon on the bottom right. And on the sub menu, go for the yellow icon on the top left.

There are 12 different kind of spirits in total, with three different colors (red, green, blue) and four different houses (Dannan, Drioma, Inrik, Tiermes).

There are two things that makes some spirits more worthy than others: 1) spirits have different values (marked with stars) and 2) some type of spirits are used to research mana bottles.

Captured spirits can be used for generating energy. The value (no star, one star, three star) defines the amount of energy you’ll generate while donating the spirit. They can also be used for researching mana bottles.

The point here is to focus on more valuable spirits and / or spirits that can be used for researching. I’ve noticed that more valuable spirits (especially three stars on them) are harder to capture, but you’ll also gain more experience by killing them. So, I definitely recommend hunting down these certain type of spirits.

How to Kill Other Players?

Never ever go after other players! It just doesn’t make sense. At the moment, other players can’t be killed (I personally hope this get changed). They’ll only lose their mana – and so do you. If you encounter an hostile situation you should just warp away.

Only reasonable situation for attacking opponent players is when they’re trying to destroy your buildings. However, it’s easy for them to logout and come back later with recharged mana and continue the destruction. But at least you’ve tried your best :).

How to research?

You can research by selecting yellow character icon from top left and then the mana bottle from sub menu. In research menu you see three headers labeled as “Research”, “My Public Projects” and “Other Public Projects”.

Currently it seems that “Red Dannan”, “Green Drioma” and “Blue Inrik” are used for researching purposes. I don’t know whether this will change on some interval.

You should check what type of spirits you have for researching purposes from “Research” view. But don’t start your own project yet. Instead you should check through ongoing public projects whether you can contribute to them.

Every mage who participates on research project will gain one mana bottle. If they participate by adding multiple type of spirits they still gain only one bottle. Therefore it makes no sense to contribute with more than one spirit.

When you start your own project, it will appear as public project, but only to your friends. However, when you participate on a project created by someone else, this project will be seen only by his friends.

How to Collect Energy?

The dominators are the main source of energy. Dominators will slowly generate energy, and when they’re filled with energy, a red circle will appear around them and you can harvest the energy. You’re also capable of harvesting your team members dominators. Another way to collect energy is to donate captured spirits (see above).

You’ll also gain (or rob) energy when destroying opponents dominator which is fully charged. It’s extremely rewarding when you stumble upon a field of opponent dominators.

It’s rather important to collect energy. Energy will help your team to win the weekly campaign. And you’ll be rewarded according to the energy you’ve collected.

What Should I Build, And Why?

Build dominators. Focus on building the dominators. And harvest the dominators as often as possible.

Distribute dominators. The amount of power generated by dominators doesn’t depend on the location of dominator. In addition, your dominators will generate more energy in average when they’re distributed to different gateways. One dominator per player, per gateway will generate 12 energy points, while two of them will generate only 8 points each. If you connect eg. five of your dominators to a single gateway, they’ll generate only five energy points each.

Always destroy enemy dominators when you encounter them. This is the situation where mana bottles are essential because you really want to get rid of them all. At the moment it seems not many players are fully aware of this. By destroying opponent’s dominators you both gain experience and harm their infrastructure.

You’ll find out the meaning of all the other buildings while you’re progressing on the game. But the dominators are the constitution of the game.

What is Warping?

In order to get easily on different places, you’ll need to warp. Whenever there’s something that belongs to your team, you can warp on it. That is very good thing to remember.

It’s possible to warp longer distances. This is done through beacons, a specific type of building which has to be built by someone. You can see the available beacons by entering into expanded view by clicking on the white Shadow Cities on the bottom right, and then on the submenu, click the white cloud icon on bottom left.

What Spells Should I Choose?

I have no straight answer on this, so I’ll make a good guess:

  • Upgrade your war spell first
  • Catchers are excellent for capturing loads of (both common and rare spirits). I recommend learning this spell on second.
  • Ability to heal makes you feel like a good mage when you’re donating your mana to other players. However, at the beginning it’s useless for healing buildings while most of them can be destroyed with couple of war spells
  • You won’t be needing beacons in the beginning. They consume lots of power while they won’t provide you any value. Don’t go for them.
  • Traps are always cool. But lower level spell is quite useless, since the trap can be destroyed with one or two war spells

So in general, consider evolving only in the war and catcher spells. They are the spells you’ve personally needing most. Your team will need you, but not when you’re on level 5.

Closing Words

I just hope this helps you to get started. Playing Shadow Cities isn’t that complicated. But I’ve heard some of the new players complaining about the icons and terms that they’re not self explanatory, and you easily end up wandering and doing something meaningless. But it’s good to remember that the game is in beta phase and at least I do think the game will evolve from this point.

Times are changing and my site is going to be redesigned soon. I’ll start by redirecting all the former URLs to new ones. Hence the blog feed is redirected to a new address http://samuli.hakoniemi.net/feed.